AI Insights · Timothy · October 2021
Top 5 Sandbox-like Games on iOS in Denmark - Q3 2021
Explore the performance trends of the leading sandbox-like games on iOS in Denmark during Q3 2021, based on data from Sensor Tower.
In the third quarter of 2021, the top sandbox-like games on iOS in Denmark exhibited varied performance trends in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into the weekly metrics for these popular apps.
Roblox
Throughout Q3 2021, Roblox experienced fluctuations in both revenue and active users. Weekly revenue peaked at around $113K in early September, while the lowest point was approximately $85K in mid-September. The weekly downloads ranged between 2.7K and 4.3K, with a noticeable dip in late August. Active users saw a gradual decline from 257.7K at the end of June to 227.4K by the end of September.
Rec Room: Play with Friends
Rec Room: Play with Friends showed a significant increase in weekly revenue, peaking at $180 in mid-September. Downloads spiked to 1.6K in mid-July, before settling around 200-874 towards the end of the quarter. The number of active users fluctuated, starting at 919 in late June and ending at 1.3K by the end of September.
MultiCraft — Build and Mine!
MultiCraft — Build and Mine! did not generate any revenue throughout the quarter. However, weekly downloads varied, peaking at 815 in mid-July and reaching a low of 404 in mid-September. Active user numbers remained relatively stable, ranging from 3.1K to 3.9K over the quarter.
Block Craft 3D: Building Games
Block Craft 3D: Building Games had a consistent revenue stream, with weekly earnings oscillating between $85 and $358. Downloads peaked at 800 in mid-July but saw a decline to around 270 by early September. Active users started at 5.9K in late June and ended at 4.7K by the end of September.
ZEPETO: Avatar, Connect & Live
ZEPETO: Avatar, Connect & Live showed a steady revenue increase, reaching $255 in late August. Weekly downloads fluctuated, peaking at 649 in early August and stabilizing around 200-389 towards the end of the quarter. Active users grew from 2.9K in late June to 3.4K by the end of September.
For more insights and detailed data on app performance, visit Sensor Tower.